top of page

Pre-Production Portfolio

On this page you will get to know more about my 3D process

My 3D modelling process always consists of 3 steps. Research, Blocking and the final render. by following these steps I'm able to stay on track and keep my ideas organized.

60's Inspired Kitchen

Final

Blocking

References

When it comes to creating 3d rooms or models my first step is to come up with an idea. At times i may draw out the idea myself or i will gather reference images to model from.

After, I find the reference image that i would like to model from. Next, i start blocking the walls and the counters first, so i have an idea of the space and how to work around it. i then continue to model the rest of the room from there.

after modeling, i UV wrap the objects and i go back to my reference or preproduction and decide what colours to choose from

Witches Room

References

Blocking

Final

Once again, i find refereneces and inspiration based on the look and feel that i am trying to model.

now that i have my refefences, i my blocking phase and start modelling props .

After modelling and UV wrapping, I decide what textures i want to use and what render engine is best suited. this was used with arnold rendering.

Double Decker Bus

References

Blocking

Final

As you can see, in each of my projects i follow these 3 steps in order to get the finished product. I find this to be an easier way to stay organized within the pre- production stage and everything flows together quickly because it helps keep your work organized until you've finished one stage in order to move on to the next.

bottom of page